You seem to have stumbled across Delerium. Congratulations. Cordially, I invite you to join in the tangled web we weave. The story isn't a long one; in fact it has hardly begun. It involves three families and one extravagant miscommunication...
On Leave Whether you're leaving for a little cross-country roadtrip or leaving us permanently, please let us know so we can plan accordingly... We don't bite!
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General Lots of 'in general' stuff can be found here.
Zahre Forest Thick girthed hardwoods are pillars of shade, rendering the ground nearly brushless and open. Shafts of light descend from the thick emerald canopy, lonely beams not sufficient to fuel plant life below. The air is rich with woodland fauna, and if you are still you can listen and realize how alive the forest is. Several thin creeks provide a steady supply of water; however, two of these only run in the raining season. But it is enough.
The King: none His Queen: none
Challenge: Open
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Lake View Orchards There is a natural lake fed by a river carved into the forested landscape. Formerly used by humans, there is an overgrown orchard filled with rows of fruit trees and other produce along with a small wooden structure home that is mostly rotted out. The clear green water is hemmed by a rocky beach filled with colorful small stones. This landscape is colorful with seemingly nothing to fear but the depth of the water.
The King: none His Queen: none
Challenge: Open
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NEUTRAL + LIBERA NOS EX AMBOS
Satis Wetlands Satis - it's enough, but hardly. Rotten bogs with the decomposing remains of ensnared creatures of all varieties... even ours. Quicksand is an enemy almost as menacing as jaguars crouching in the trees, the gators in the water, and the snakes on the land. Find a spot of dry land? Kudos to you. You're going to need it to survive Satis.
The King: none His Queen: none
Challenge: Open
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Caverns Ironically, the most fortified place in all of Delerium belongs to a family which claims no part in the dispute whatsoever. Set deep into the hills and topped by scraggly shrubbery, the caverns are difficult to find and enter, but once you find them they open up into a vast, surprisingly decently-lit scene that had forever been just below your feet. A maze of tunnels with underground streams gushing through, it is easy to become lost, but is that really a bad thing?
The King: none His Queen: none
Challenges: Open
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THE CURSED + LIBERA NOS EX BONOS
The Peaks In a land which receives mysteriously little light except for a hazy dark vermillion glow seeming to eminate from the horizon itself, it seems much like some sort of science fiction scene rather than a home. Tall jagged columns of rock jut obtrusively at the sky. Water comes only in the form of rain, making it a difficult place to survive, without the mention of food. It is a wonder there is any life here at all.
The King: none His Queen: none
Challenge: Open
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Fallout It's bleak, it's lonely, and its barren. Twisted trees, burnt-out earth. A thin moist residue of ash coats everything, no matter how many times the rain showers down. There is no crater, no evidence of anything gone terribly wrong, besides the fact that it did, and the remnants of some catastrophe serves as a reminder of what could come of this feud. Maybe it's because of this catastrophe that we are here, even. Countless stories are to be told from this land, but whether you take it as a home only or as a warning to heed is your decision alone.
The King: none His Queen: none
Challenges: Open
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THE BORDERS
Cienthe Savannah Steaming, desert-like air. Rolling plains of pale gold grass splattered with only sparse withered wind-stricken Acacia and baobab trees and a few shallow muddy ponds: the oasis. In the middle of the savannah. Still want to go? Well, you should! It's a bit of a hike to get to the Gathering, but worthwhile. Friends, enemies, alliances, and wars begin and end here. Prime location, set in the middle of all the lands, it is the only land in which those of all alliances may freely wander. Conflict in physical form is strictly forbidden and punishible by Delerious Law.
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Claiming Flats Rolling hills of long grass and scattered groves of trees coat the landscape of a relatively plain land. Leave the distractions behind, we always say! Here both the ladies and the gents may gather to be welcomed into a herd. Unspoken boundaries divide the land in three: the light, neutral, and dark gather to ally themselves with a king.
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Collusion Ironically nicknamed the place where earth and sky collide, this is where fighting occurs. Work out all your problems with a few blows here. Hey, maybe not the healthiest way to solve things, but what else have we? But please, do try and dodge the constant lightning. We're still trying to figure out why it's always storming. So work with us here.
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Foal's Forest A young forest is lively and the ideal place for foals to be born. Sheltered with very few dangers and many natural clearings. Through it runs the weeping river, named for the weeping willows that grace its banks, toward which couples are more inclined. Romantic, don't you think? All of the laws do apply, thank ya.
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Foal Statistics Please post this info for both parents, and an admin will give you the information for your new beautiful foal!